-- physic_attack
-- created by panyl
-- 物理攻击

return {
    doAction = function(action)
        -- 怪物攻击先在此处模拟
        local pos = action.pos;
        local grid = DungeonM.getGridByPos(pos);
        return SkillM.physic(ME.user, grid.monster);
    end,
};
